
While the Campaign tries to do something different by featuring seven new characters for you to take on a journey, it feels more like a last-minute addition than a drawcard. It’s meant to be something you can pick up and play in between your Zoom calls (or while on them, depending on how boring the people are). To be fair, WWE 2K Battlegrounds is all about the arcade experience. Basically, you need to smash everything in your path and hope you’ve done enough for the pinfall or submission. This is particularly evident in its blocking system that operates more as an ad hoc command than something vital to your survival. It’s an arcade brawler, through and through, that relies more on intensity and power-ups than any skill. Plus, there’s something pleasing about seeing The Rock’s punches fire up as he lays the smackdown on his opponent.

Every suplex sees the wrestlers shooting up into the air, swirling around and crashing down to Earth. Much like the characters’ design, the moves are crazy and exaggerated. Finesse is for the weak, as you pray you’re able to hit that button combination before your opponent does. Remember the days when you’d pick up a game and randomly smash buttons, hoping something would happen? Welcome to WWE 2K Battlegrounds – a button-smasher extraordinaire. If you want realism and pure technical wrestling, you might find this a bit too much.


This is an over-the-top, cartoonish wrestling game, leaning into the lunacy of the characters and the whacky business. Well, it depends on if you liked WWE All Stars and WWF WrestleMania: The Arcade Game or not. Yet, WWE 2K Battlegrounds promises a different experience altogether, but is it? WWE 2K20 left a sour taste and it was only made worse by how the developer and publisher doubled down, refusing to accept the unmitigated disaster they played a part in. When it comes to WWE video games, fans aren’t exactly hopeful nowadays.
