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Xenonauts base defense entry points
Xenonauts base defense entry points














Plus, of course, more small bases help with maintaining air superiority by providing more radar stations, earlier detection of UFOs, and more ability to shoot them down before they can land a base assault (both because you detect them earlier and because you're likely to have interceptors based closer to the UFO when it's detected).Īnd then there's also the hassle of rotating troops into and out of secondary bases (assuming you want your experienced troops to be spread around instead of all-rookie garrisons) and sending them your old equipment (assuming you don't want the rookies to be armed only with conventional ballistics), which I find to be tedious micromanagement that is completely eliminated by not bothering with garrisons. A little more than 6 miles off the coast of Point Dume in Malibu. While it is possible to keep enough adequately-equipped troops in every base to ensure that you have a good chance of standing up to an alien counterattack, it won't take long for the cost of the troops' salaries to exceed the cost of rebuilding the base and base assaults are infrequent enough that, in my experience, it's far less expensive to build more, smaller, and relatively-expendable bases than to keep up garrisons while waiting for an attack to come (which may never happen anyhow). Alien Base Entrance Discovered On Island In Indonesia In. Write the base off, build a replacement, and get on with it.

#Xenonauts base defense entry points for free

Relatedly, grenades and rockets upgrade for free so they're useful on base defences where your equipment might otherwise be outdated.įailing that, don't worry about it. Aliens can only attack your base if you 'let' them.

xenonauts base defense entry points

Note, however, that you should keep some units around the command room entrance or even in the command room itself as Wraiths can teleport into the command room from anywhere on the map.įinally, while it's expensive to keep your soldiers equipped with the latest gear, you can pass on your obsolete equipment to garrisons in bases that aren't otherwise used for ground missions so at least you will have some advanced equipment to help. (By necessity, this requires plenty of soldiers, thereby emphasizing the importance of the first point).

xenonauts base defense entry points

So I'd recommend moving forces towards the alien spawn points from multiple directions and try and pin them down in rooms where you can surround them instead. There will be some small tunnel-like rooms off of some of your facilities - these are the spawn points for the attacking alien units so you should know roughly where they are coming from and should be able to plan accordingly.ĭuring the mission itself, don't just wait for the aliens to come to you as this will allow them to surround and flank you. Unless I'm misremembering, you can see the entire base layout from the start. You can have up to sixteen soldiers on a base defense mission, so I would recommend having that number of soldiers available so you always have maximum firepower.














Xenonauts base defense entry points